177 views

This is part 3 of the Every Semicolon series in which I record the development of a game from start to finish.

Some of the events in this video:

- I develop the initial elements of a camera manager to handle smoothly repositioning the camera
- Made blocks have different damage states and be damaged based on collision velocity
- Write an editor window to revert multiple selected prefabs

Playlist Link: https://www.youtube.com/watch?v=eaGnrQPWOss&list=PLEE25C0EF8F65F406

Up next

programming videos from other Channels

programming videos from other Channels

development videos from other Channels

development videos from other Channels

Learn how Alpha Voice can help you grow your audience